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On Play

Let’s be friends. Let’s play a game, or play make-believe, or play around just to see what happens. Let’s play the Massively Multiplayer Offline Game called The Valley of the Shadow of Death. Each of us gets two characters – InnerFriend and OuterFriend – and the goal is to keep them together, as closely as we can, while we move them through The Valley toward The Eternal Mystery.

On Play (September 2015)

On Heritage

Choose life: It’s a good rule of thumb. But the life I have inherited is one that’s built on killing. While I’m safely minding my own business (in a wealthy suburb in the richest nation that’s ever existed), killing and the threat of killing are adding to the wealth of the nation I live in. Killing and the threat of killing are holding the line between who has access to resources and who does not. Who ends up on which side of that line is based on no good reason. Rather, it is rote tradition that allows arbitrary distinctions between groups of people to be used to enhance the resources of some and limit the resources of others. No matter how convincingly such traditions are sanctified and rationalized, they remain fundamentally arbitrary and morally dead.

On Heritage (July 2016)

Zoom Fog

Friends who had yearned for the quiet, human-centered, mystical experience from before the pandemic had to tolerate audiovisual equipment.

On Tech (July 2024)